Rohrer is a genius and a visionary – but if you know his name, you are well aware of this already. A screen from one of his games alone evokes memories of past games he’s made. They’re strange, they’re not what you are used to, but they pus boundaries of gaming you didn’t know existed. Take, for example, Passage.
The premise is simple – you move through a symbolic path that represents your life. You choose one thing – whether you do it alone or with a woman you meet early on. If you choose to go it alone, you move to the right, then die. The game ends. If you choose to go with her by your side, you move to the right with some difficulty followed by her death, then yours. The game ends.