News for January 2011

The events in Arizona, and the easy blame game

Following the events of all massacre-shootings in this country, one common thread you find is how quickly everyone turns towards their need for blame. They aren’t searching for a solution, or a fix. They are looking for an out. I’ve seen it up-close dozens of times, and one time I was dead in the middle of it. And I’m sitting in San Francisco, watching it happen again in AZ. And it doesn’t seem to be any different.

Events like this tend to be incredibly horrifying. A child is killed, or a mother. Maybe a guy who seems like a stand-up father. Someone good always dies, and it scares the living shit out of all of us who have emotion left in them. It’s not new.

What’s new this time around is people aren’t looking to blame a single person – they are blaming an element of our culture. And they’re damn right to do so.

Following the events of Columbine, you found two kinds of people – those who blamed a person or persons, and those who blamed something a bit bigger. At first, I was in the first group. I think most of us kids at the school were. While we were sad at first, slowly that turned to the fear, which caused many to blame Eric and Dylans parents. Or me. Lots blamed myself and friends of theirs. It was easy to do.

Still, there were many others who blamed bigger things. My parents went after the incompetant police who allowed it to happen. Some blamed the media that the two ingested – violent videogames and movies. Others went after guns, assuming they were the thing – the one secret ingredient that would stop the next school shooting.

It’s that ingredient that everyone is after, you see. Each person earnestly believes they know what will fix all of this. They really do. They mean the best. What they don’t understand is that there is no ‘X-Factor’. There is no ingredient. That’s not how these things work.

Things this horrific never have a single cause – there was no single person who beat up kids at Columbine, no single incident that sparked the hatred, and no single political event that inspired them. They were created over time, ingesting everything negative around them and allowing it to be put through the filter that very bile created. Slowly everything around them pushes them to hatred, until the clarity hits.

Eric referred to this as becoming self-aware. Once that happens, it’s pretty much done. But, before that happens, that’s when we can do something. But nobody will like it. That bile I mentioned before? It’s got to go away. All of it. It’s a culture that creates these people – an entire culture. Every little thing factors in.

So it is technically true that Sarah Palin isn’t at fault – at least not directly. That stupid gunsight map wasn’t the ‘trigger’ that caused this. But it helped. Glenn Beck and Rush calling for death of people? Wasn’t the trigger. But it helped.

Other things that helped? Obama furthering the gap between rich and poor that Bush Jr blew into a massive canyon. People are very poor these days, if you didn’t know. Many are doing little more than retail. We have no jobs here. People are watching fathers lose jobs they worked for years as Rolls Royce has its best year ever. How about people fighting free health care with vitriol most countries reserve for terrorists. Lefties aren’t free of this either, and I’m as guilty as any of them.

All of these things effect all of us. Most of us have this ability to brush things off or forget about them. Eric and Dylan didn’t. They just kept up filling with anger. I’m willing to bet that the shooter in AZ had the same process. They all seem to. Shooter in Paducah? Yup. Workplace shooters? Yup. These people hold onto all of these things – and too much of it pushes them over the edge.

So next time you’re having a political talk, or you’re dealing with someone you disagree with – perhaps be nicer. They’re not trying to enslave you or kill you. They, like you, believe they know how best to run the country. Be nice to them. That’s a good start.

Posted: January 13th, 2011
Categories: Videos
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This might be too much.

I know I do social and web stuff for a living. I am aware. I also love this world of being connected all the time.

This blog may now be a bit over the top.

Posted: January 11th, 2011
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Storytelling with Minecraft

One thing that has been true of winter break in my life for some 20 years is that I’m finally able to catch up on my gaming. Granted, my normal life isn’t exactly devoid of electronic interaction, but winter break affords me the chance to have those classic gaming marathons we working folk simply don’t get to have.

And with Steam sales, my marathons tend to be a mishmash of games. Just Cause 2, Minecraft and Europa Universalis III probably should never be played interchangeably.

You may not have heard of the second game there – Europa Universalis. I’m a huge fan of Civilization, and EU3 is basically Civ for those of us who enjoy the details that most are happy to let Civ take care of. You pick a country in a historically accurate world, and manage it. That’s it. No win-condition, no great goals – just manage your country and do what you want.

When I jumped back to Minecraft, then over to Just Cause 2, the differences between these two indie games and the AAA title began itching and bothering me. Really, really bothering me.

As I began completing the story missions of JC2, I started getting bored with the game. It’s a slow process, one I’ve experienced with tons of ‘sandbox’ games like GTA, Mercenaries, Far Cry, ad others. I just stop playing them, right around what you might call ‘chapter 5′, when the backstory of the character and world is being developed.

So I stopped playing JC2, and went back to Minecraft. And this became amusing to me. I started up my 900th or so world, starting fresh in a game where there is absolutely no story or goal. You simply play. This time, I was created to live on a beach world – ocean and islands as far as I could see. I took it upon myself to create a harbor and boats which I used to map the islands.

And when I’m done, I’ll probably delete the world and move on to another. Maybe I’ll be a mountain climber this time. Or maybe a giant Mudkip Maker. And that is when it struck me – I get bored with stories. Not all of them, just the interactive ones. And ones I’m not writing. Your story, actually, bores the shit out of me.

My story, however, is exhilarating and is something you cannot write – at least not the way you write games now. I’m writing that story on my own. I’m doing it. And the game I am writing is infinitely more exciting, because it is being written as I play.

Europa is the same thing, at a core level. I jump into my game, and I know the constraints. Then I play with it. I choose a small country in Southeast Europe, and simply try to grow the industrial base. That’s it. It’s all I want, at least today. Tomorrow, maybe I’ll choose France and attempt to destroy England. And it is different each game due to these choices.

This, to me, is where the gaming experience is most pure. You can explore this in dozens of ways – Minecraft and EU3 are just the beginning. There is Fallout 1 or 2, TIE Fighter, and more. Tons of great games out there – waiting for you to write your own story. Give it a shot.


Posted: January 11th, 2011
Categories: Videos
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Took too much time off from my blog!

And it looks like my feeds stopped displaying. That’s fixed now!

Some quick things to mention:

  • Minecraft has absolutely taken over my time. Single player specifically.
  • Might actually buy a Kinect.
  • Battlefield Bad Company 2 is my favorite FPS on the PC right now
  • Amnesia: The Dark Descent is 100% worth buying. And scary as hell.
  • EVE Online lost my attention, thankfully. World of Warcraft too.
  • The world continues to repeat the same shit over and over, and I’m hard pressed not to be pissed about it.
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Posted: January 10th, 2011
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